Another Air Big Game Project Week 8: Final day!
Posted on Thursday, May 26th, 2011 by Malin
What I’ve learned this week is that drawing and having papers infront of you to doodle makes it easier for you to to explain your vision. Otherwise you are often forced to draw parallells to other games that you know people have played, just so people will understand… And that might still confuse them!
Here’s a short summary of awesome guidelines I’ve gotten from my peers, and googling:
- Link words/sentences in your text to things you see in the room.
- Only use words you KNOW you can pronounce, and are a part of your every-day vocabulary. Nothing should feel forced, present a story you would to someone in your every-day life. Me: I had to cut something as simple as the company’s name (Digital Nature). I was confident in everything else, but saying “Digital Nature” and hearing it sounding ridiculous, lowered my self-esteem so much my whole presentation often turned sour. But after cutting it I could easily progress saying the rest of the text.
- Have confidence in what you’re presenting: the ones looking should be honoured to learn what you’re willing to give them.
- Record yourself and listen: makes it easier for you to remember the text and also see where your faults lie. Me: I talk too fast, which makes me mumble the words. Biggest faults: short words, as in my mind they were “expendable”. “Eat” and “It” were very difficult.
- If you’re nervous on the big day (like I think I might be), and you have to sit through presentations before your time is up, bring a Gameboy/DS/MP3-player and ignore the other presentations just to keep a cool head.
That’s it folks! In a few days I’ll be publishing a thingiemajigg that summarizes my whole experience… And tomorrow’s the day we’ll be presenting our concept to judges, and exhibiting our game! EEP.
Until then, ciao!
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