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	<title>Malin Lövenberg</title>
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	<link>http://www.malinlovenberg.com</link>
	<description>Gore, gaming, fashion, life &#38; cupcakes!</description>
	<lastBuildDate>Tue, 24 Apr 2012 11:36:47 +0000</lastBuildDate>
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		<title>Hamburg Internship &#8211; Your Favorite Character Just Got Deleted</title>
		<link>http://www.malinlovenberg.com/2012/04/hamburg-internship-your-favorite-character-just-got-deleted/</link>
		<comments>http://www.malinlovenberg.com/2012/04/hamburg-internship-your-favorite-character-just-got-deleted/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 11:05:45 +0000</pubDate>
		<dc:creator>Malin</dc:creator>
				<category><![CDATA[Hamburg]]></category>

		<guid isPermaLink="false">http://www.malinlovenberg.com/?p=634</guid>
		<description><![CDATA[This happens often. A character that is not needed for the main story arc has to either be merged with another character, or deleted to save time. (Time is money!) Question is, how do you fill the gaps your character left behind? In my example, one young woman and one old guy was sharing a [...]]]></description>
			<content:encoded><![CDATA[<p>This happens often. A character that is not needed for the main story arc has to either be merged with another character, or deleted to save time. <em>(Time is money!)</em><br />
<strong>Question is, how do you fill the gaps your character left behind?</strong></p>
<p>In my example, one young woman and one old guy was sharing a Café. They had cute &#8220;fight&#8221; conversations with each other and interrupted the main character as he was talking to one of them.</p>
<p>The old guy was the eccentric one and he got deleted. The neutralized and quite balanced young woman now turned flat as a pancake without her supporting old guy. She had to change, so I added eccentricity and catchphrases to make her appealing again.<br />
And lucky for me, I loved the old guy so much, he didn&#8217;t get deleted, he just &#8220;died&#8221; before the game started. This means I could describe him from the belongings he left behind in the Café, and also mention him a little in the dialogue with the young woman.</p>
<p>I loved what my character stood for, as what he was trying to sell were things that scared the village he lived in. <em>(Give the place you&#8217;re running around in some depth, not only the characters!)</em> So since he got deleted, I decided to make the young woman try to do the same thing as he did &#8220;in his loving memory&#8221;, hoping the world would change, but it isn&#8217;t going well. Some things just never change, especially in a small village!<br />
However, as dialogue and words are counted in games I needed to save up on as much text as possible. As a suggestion to you all, try to explain as much as possible about the dead character through items left behind instead of letting another character explain who the dead guy was. These items don&#8217;t even have to be click able &#8211; it&#8217;s all about the emotions it brings out of the player. This might be a perfect chance to really connect with your level designers &#8211; if you have any! For example, discuss what items in the room describe the character that used to live there and what kind of feeling should be present after he&#8217;s gone. The level designer might know exactly what sort of light and colors inflict that emotion on the players, and you as a writer might not! <em>(Teamwork 4tw, people!) </em>It&#8217;s all about the feeling, not the words. Besides, it&#8217;s boring listening to some random NPC reminisce about something that doesn&#8217;t exactly matter to the player.</p>
<p>Remember to give your players a reason to care, and don&#8217;t shove information down their throats! They&#8217;ll just click the fast-forward button.</p>
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		<title>Hamburg Internship: Recap</title>
		<link>http://www.malinlovenberg.com/2012/04/hamburg-internship-recap/</link>
		<comments>http://www.malinlovenberg.com/2012/04/hamburg-internship-recap/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 12:40:18 +0000</pubDate>
		<dc:creator>Malin</dc:creator>
				<category><![CDATA[Hamburg]]></category>

		<guid isPermaLink="false">http://www.malinlovenberg.com/?p=629</guid>
		<description><![CDATA[As some of you may know, I planned to have an internship for 3 months at a German gaming studio and then move back to Sweden to write my Bachelor Degree. Things changed. I am signing a contract at the gaming studio for 3 months more, and I&#8217;ll be staying to write dialogues and other [...]]]></description>
			<content:encoded><![CDATA[<p>As some of you may know, I planned to have an internship for 3 months at a German gaming studio and then move back to Sweden to write my Bachelor Degree.</p>
<p>Things changed. I am signing a contract at the gaming studio for 3 months more, and I&#8217;ll be staying to write dialogues and other text for a game they&#8217;re working on. For the time being I have written dialogues for 2 strong female characters, and 1 other has been planned.</p>
<p>The other character sheets I wrote accidentally were of characters that had to be cut out of the game<em>,</em> including my favorite character, a cute little old man whom I was desperately looking forward to write about &#8211; he was so different to what I usually do!</p>
<p>Well, one character that was not female survived, but as a new writer intern arrived, she had to be put to work as well. She was given my character sheet and told to write dialogues from it. As it was ~ 3-4 pages long I hope she has no problem getting ideas.</p>
<p>In the mean time I am writing/researching my Bachelor Degree 1 hour a day + 1 day with 5 hours <em>(I&#8217;m in a foreign land when it comes to my research and everything about this particular thing seems to be very hush-hush&#8230; I don&#8217;t know why. It excites me beyond belief but also discourages me from time to time)</em>, and I am also fighting to get my first project at the gaming studio published. We&#8217;ll see how that goes. Please keep your hopes up for me! I&#8217;d appreciate it immensely!</p>
<p>On a side-note, I will also be dying parts of my blonde hair turquoise, and become one of those Tumblr-posers we all <em>love to hate to love</em>. I haven&#8217;t dyed my hair since it was completely black, and I am terrified it will fuck up. However, I don&#8217;t have much time to experiment before job-hunting starts, so&#8230; Let&#8217;s just go crazy, right?!</p>
<p>Ooh, right! I also changed rooms again. A much nicer one I have to say, but I had just started to get to know the people in the other room, so it was a bit sad having to say good bye so soon.</p>
<p>&nbsp;</p>
<p>Much love to you all who are reading, and I&#8217;ll be hoping to be able to post good news in the near future.</p>
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		<title>Hamburg Internship #10: Week 9 – Writing Tabu</title>
		<link>http://www.malinlovenberg.com/2012/03/hamburg-internship-10-week-9-%e2%80%93-writing-tabu/</link>
		<comments>http://www.malinlovenberg.com/2012/03/hamburg-internship-10-week-9-%e2%80%93-writing-tabu/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 16:54:28 +0000</pubDate>
		<dc:creator>Malin</dc:creator>
				<category><![CDATA[Hamburg]]></category>

		<guid isPermaLink="false">http://www.malinlovenberg.com/?p=623</guid>
		<description><![CDATA[So&#8230; What is Violence exactly? Discussions about the main villain in my story has been in my head this week. The word &#8220;attack&#8221; and other synonyms used in a children&#8217;s story is very tabu. Why hide something that children will understand anyway? Just to make the adults reading it with the child feel more secure? [...]]]></description>
			<content:encoded><![CDATA[<p>So&#8230; What is Violence exactly?</p>
<p>Discussions about the main villain in my story has been in my head this week. The word &#8220;attack&#8221; and other synonyms used in a children&#8217;s story is very tabu. Why hide something that children will understand anyway? Just to make the adults reading it with the child feel more secure? Why are adults doubting children&#8217;s comprehension of things? I am not one of those who like to see 10 year old&#8217;s be excited over the fact that they can <a href="http://manhunt.wikia.com/wiki/Plastic_Bag">kill people with plastic bags in &#8220;the new Manhunt game&#8221;</a>, but I am not one of those who like to sugarcoat things just so the parents feel more safe.</p>
<p>My mother read <em>One Thousand and One Nights </em>to me as a child and a favorite story from the Greek Mythology was one of Theseus journey to the Labyrinth and slaying the evil Minotaur. I was scared shitless, but it was awesome nonetheless!</p>
<p>Can it be because my heroine is a girl, and she gets attacked by an evil wolf? Can&#8217;t girls be attacked in children&#8217;s stories? And is it worse if a female she trusted is attacking her?<strong> The plot thickens</strong>. I will try things out and see what sticks. I also need my concept artist to draw a wolf with a face that isn&#8217;t too scary, but still scary enough making you disconnected to the wolf as it&#8217;s&#8230; Eh. Not in the story anymore, so to speak.</p>
<p>Either way&#8230; I got the chance to write dialogue for three of the characters I wrote character sheets for. OUUUHH! Writing the perfect line is hardddddddd. You need to know your characters really well; hinting at what you know is underneath. Nothing should ever feel like it&#8217;s being &#8220;explained&#8221;. Difficult! Especially since I love writing long sentences, and when a game needs to count every word that is said, it&#8217;s tricky! But very challenging, and I love it!</p>
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		<title>Hamburg Internship #9: Week 8 – Changing Rooms</title>
		<link>http://www.malinlovenberg.com/2012/03/hamburg-internship-9-week-8-%e2%80%93-changing-rooms/</link>
		<comments>http://www.malinlovenberg.com/2012/03/hamburg-internship-9-week-8-%e2%80%93-changing-rooms/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 16:19:38 +0000</pubDate>
		<dc:creator>Malin</dc:creator>
				<category><![CDATA[Hamburg]]></category>

		<guid isPermaLink="false">http://www.malinlovenberg.com/?p=616</guid>
		<description><![CDATA[It&#8217;s been awhile&#8230;! A lot has happened. For one thing, I&#8217;ve changed rooms! The other project that was having the same room as me has started to grow; a few animators and scripters are being acquired and they needed the space I was taking up. The people in my new room are pretty cool too, [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been awhile&#8230;!</p>
<p>A lot has happened. For one thing, I&#8217;ve changed rooms! The other project that was having the same room as me has started to grow; a few animators and scripters are being acquired and they needed the space I was taking up.</p>
<p>The people in my new room are pretty cool too, so no harm done. Other than that, I wrote a lot of character sheets, and had lively discussions with the concept designer of the main ideas were, and backgrounds for the main characters. My dear Narrative and Game Designers, my lesson this week has been this: Even if something is not to be shown in game, never say &#8220;it does not matter what their relationship is, it will never be in game&#8221;.</p>
<p>Never say never! Planning sucks but once it&#8217;s done, the fun stuff, aka dialogues, works like a charm.</p>
<p>&nbsp;</p>
<p>In news of my own project, I created images and descriptions of all rooms/images and got feedback from the programmers, so now I definitely know what will work and what won&#8217;t. They gave me an OK-stamp <em>(not literally)</em>, which is good! My concept artist even took the time to concept a few images, so this week was pretty good!</p>
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		<title>Hamburg Internship #8: Week 7 – Differences and Respect</title>
		<link>http://www.malinlovenberg.com/2012/02/hamburg-internship-8-week-7-%e2%80%93-differences-and-respect/</link>
		<comments>http://www.malinlovenberg.com/2012/02/hamburg-internship-8-week-7-%e2%80%93-differences-and-respect/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 13:36:29 +0000</pubDate>
		<dc:creator>Malin</dc:creator>
				<category><![CDATA[Hamburg]]></category>

		<guid isPermaLink="false">http://www.malinlovenberg.com/?p=609</guid>
		<description><![CDATA[This week was the week I was finally going to present my game to the CEO of the company. Me and my concept artist worked hard, and I must be honest; a little bit of arguments ensued. These turned out to be more like discussions however, and it was one of the most professional and [...]]]></description>
			<content:encoded><![CDATA[<p>This week was the week I was finally going to present my game to the CEO of the company.</p>
<p>Me and my concept artist worked hard, and I must be honest; a little bit of arguments ensued. These turned out to be more like discussions however, and it was one of the most professional and opinion-accepting argument I&#8217;ve ever had with someone while working on a project.</p>
<p>The argument at hand was as in most cases, about time. I could not afford having him rendering one image to perfection with different light sources and what-not when I needed 3 more of them for the presentation, but I completely understood why he needed to. It&#8217;s his work and he wants to be proud of it, especially if it&#8217;s being presented to the CEO! In the end we both made compromises, and I&#8217;ve never felt as okay and guilt-ridden after an argument has ended as I did then.</p>
<p>It was a good one, and I realize now more than ever that it is very important to have an open dialogue with your co-workers if you disagree on something. What most people forget is that the respect has to be there though and this time it really was, making it to a perfect discussion without hurt feelings or name-calling.<em></em></p>
<p><em>(There&#8217;s lots of crap that can happen if the respect isn&#8217;t there, and I bet most of you know exactly what I&#8217;m talking about. Thank god for failed game projects during college! You truly learn how to handle and love a &#8220;good&#8221; disagreement.)</em></p>
<p>Speaking of the CEO however, he unluckily did not have the time. Nevertheless, I got to present it to the Lead Programmer of the company and the Lead Game Designer. They were kind enough to offer feedback from the presentation, and some time next week I am hoping to present to the CEO as well.</p>
<p>While waiting a guy came up with an idea and asked me if I thought it was possible. I got intrigued, and asked if I could write a few stories with his limitations in mind, and set off to work. Two scribbled stories later, I think I am on to something, but not really satisfied with the stories. I might write a third one. <em>Hmmm!</em></p>
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		<title>Hamburg Internship #7: Week 6 – Back and Forth</title>
		<link>http://www.malinlovenberg.com/2012/02/hamburg-internship-7-week-6-%e2%80%93-back-and-forth/</link>
		<comments>http://www.malinlovenberg.com/2012/02/hamburg-internship-7-week-6-%e2%80%93-back-and-forth/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 13:18:00 +0000</pubDate>
		<dc:creator>Malin</dc:creator>
				<category><![CDATA[Hamburg]]></category>

		<guid isPermaLink="false">http://www.malinlovenberg.com/?p=605</guid>
		<description><![CDATA[Some times things don&#8217;t really go your way. This is definitely true when it comes to the game industry. Things always change; sometimes for the better, sometimes for the worse. What you need to do is to move on, and keep looking forward. Due to time management, I was not able to write dialogue for [...]]]></description>
			<content:encoded><![CDATA[<p>Some times things don&#8217;t really go your way. This is definitely true when it comes to the game industry. Things always change; sometimes for the better, sometimes for the worse.<br />
What you need to do is to move on, and keep looking forward.</p>
<p>Due to time management, I was not able to write dialogue for a game I thought I could. This sucks, as the most fun with writing character sheets is to put them into good use, but as the game is in German and translating my dialogue from English into German takes a lot of time, I understand completely.</p>
<p>For an artist, I guess it might be as being given a thumbnail, then put line-art to it, and a bit of color. You&#8217;re just about to render it with shadows and highlights and alter it a bit, but your program only saves in a file that can&#8217;t be used and converting it on another computer would take too much time.</p>
<p>However, I am still thinking of different scenarios for the characters as well as character sheets. One of the most interesting ones made me research Kleptomania and strive against making him the stereotypical character I saw in my mind, since it was so apparent. It was hard, and I hated him at first. However, I worked hard, and was happy with the result in the end. He can stand alone and isn&#8217;t confused with other people that are just like him.</p>
<p><strong>Challenge time!</strong></p>
<p>Want to do what I did? Imagine an elf, dwarf, computer&#8230; And make them into something original. I know you see a happy, harp-playing elf in your mind, or another Legolas, so how can you change it into something else?</p>
<p>Think of all the stereotypes you know, write them up, take bits and pieces you like, and then either alter them&#8230; Or create something that is the exact opposite.</p>
<p>A few of my favorites of this is the dwarfs in Dragon Age: Origins that are scared of falling into the sky, or Marvin the Paranoid Android from Hitchhiker&#8217;s Guide to the Galaxy that is more or less the opposite of happy-going C3PO from Star Wars.</p>
<p>&nbsp;</p>
<p><strong>In other news,</strong></p>
<p>This week was an emotional roller coaster not only because of work, but because of the fact that I needed to find a new room to stay at. I sent many many many e-mails, often getting replies as &#8220;You sound like a great person, but I don&#8217;t speak English very well. Sorry, good luck.&#8221; BUT, some of them actually wanted to meet me. &#8220;I don&#8217;t speak English very well, BUT, you sound so nice, so let&#8217;s try! BTW, I love Sweden!&#8221;</p>
<p>I talked with a colleague that went to 3 appointments a day for a whole week to finally find one room. Only one out of them accepted him. He&#8217;s a guy, but he knows German. I&#8217;m a girl from Sweden, but I don&#8217;t know German.<br />
I think it was the Sweden part that made me win, otherwise we would have been on the same playing field. Thank you, heritage. Thank you, gender parts.</p>
<p>It really felt like job interviews. Very tiring. All of them had people I could see myself living with, but the rent in most of them made my economical heart cry. I decided to go with the cheapest one; not only because of the rent but also because I could really see myself living there. I was a bit early so I walked around in the neighborhood, and it felt <em>good</em>. So did the room mates; two guys who probably knew more English than I did! Their accent was excellent American, and after saying I wanted to learn German they even offered to put notes on all of the kitchen&#8217;s supplies, saying &#8220;You&#8217;ll learn German in no time!&#8221; SO CUTE.</p>
<p>One of them even listened to <a href="http://www.toolband.com/">Tool</a>. I mean come on, that has too be a good reason if anything! *wink*</p>
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		<title>Hamburg Internship #6: Week 5 – Other Projects Await</title>
		<link>http://www.malinlovenberg.com/2012/02/hamburg-internship-6-week-5-%e2%80%93-other-projects-await/</link>
		<comments>http://www.malinlovenberg.com/2012/02/hamburg-internship-6-week-5-%e2%80%93-other-projects-await/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 16:14:32 +0000</pubDate>
		<dc:creator>Malin</dc:creator>
				<category><![CDATA[Hamburg]]></category>

		<guid isPermaLink="false">http://www.malinlovenberg.com/?p=598</guid>
		<description><![CDATA[You know when your project comes to a halt; everything is planned, everything is written, but you&#8217;re stuck thanks to the fact that you&#8217;ve done everything you can at your end? That was pretty much me this week. I felt useless and a bit annoyed. There was nothing I could do to push it forward, [...]]]></description>
			<content:encoded><![CDATA[<p>You know when your project comes to a halt; everything is planned, everything is written, but you&#8217;re stuck thanks to the fact that you&#8217;ve done everything you can at your end? That was pretty much me this week. I felt useless and a bit annoyed. There was nothing I could do to push it forward, I just had to sit and wait while others did their work.</p>
<p>And that is the way of a Narrative/Game Designer. In the beginning and the end of a project there is lots to do, but in the middle all you can do is wait.</p>
<p>WELL I don&#8217;t like waiting as I hate feeling useless. Instead, I got in contact with a guy at the company and asked him if I could help him out with writing things, and he gave me a shot. I was to create a relationship between two very different people that sell very different things in the same store for his game. <strong>FUN.</strong> I ended up writing 4 filled A4 pages excluding scribbles and notes I had on a paper, and searching for names.</p>
<p>Thanks to the sketches of the characters that already existed along with knowing some of the scenarios the characters would be put in, it was very easy to get into a mindset and just pump out text.</p>
<p>It does need revision however &#8211; first drafts are always a bit &#8220;over the place&#8221;.</p>
<p>&nbsp;</p>
<p>What I do when it comes to characters is this:</p>
<ol>
<li>Search for inspiration. This can be an already thought-up character of your own/a books/a movie/someone you know from real life, or maybe a piece of music, a psychological disorder, a picture&#8230; It&#8217;s endless.</li>
<li>Write a few keywords about the character, see what sticks.</li>
<li>Think up a name that goes with the image you have of your character (big plus if you actually draw one, or have someone to draw for you!)</li>
<li>Write a little more.</li>
<li>Got stuck? Write up questions that your text has given you, and try answering them.</li>
<li>If you can&#8217;t, take a break. Next day you might have a new perspective.</li>
<li>Write, doodle, think!</li>
<li>Re-write it on a clean sheet of paper.</li>
</ol>
<p>There&#8217;s probably more I don&#8217;t consciously think about, but if I do, I&#8217;ll give an update.</p>
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		<title>Hamburg Internship #5: Week 4 &#8211; Task List of DOOM</title>
		<link>http://www.malinlovenberg.com/2012/01/hamburg-internship-5-week-4-task-list-of-doom/</link>
		<comments>http://www.malinlovenberg.com/2012/01/hamburg-internship-5-week-4-task-list-of-doom/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 13:07:22 +0000</pubDate>
		<dc:creator>Malin</dc:creator>
				<category><![CDATA[Hamburg]]></category>

		<guid isPermaLink="false">http://www.malinlovenberg.com/?p=589</guid>
		<description><![CDATA[This week I did an artifact list &#8211; this means writing down what&#8217;s going to be on every screen; every sound, every animation, every image. I had forgotten what a pain in the ass it is to make one of these; and this one is only for a short story. Think of an epic RPG [...]]]></description>
			<content:encoded><![CDATA[<p>This week I did an artifact list &#8211; this means writing down what&#8217;s going to be on every screen; every sound, every animation, every image. I had forgotten what a pain in the ass it is to make one of these; and this one is only for a short story. Think of an epic RPG that takes weeks to finish. OH MY GOD. -head explosion-</p>
<p>After that I wrote and designed a Powerpoint for the pitch I am to be making to the CEO (if I forgot to mention it, my project isn&#8217;t green lit yet) though all images were made in Photoshop first as the company&#8217;s equivalent of PowerPoint isn&#8217;t really that great.</p>
<p>My concept artist was very busy this week, so I did a priority list for him so that he knew what to do once he had the time &#8211; most of it being images I needed in order to finish my presentation. My top priority was for him to draw a strap differently on one of the characters as it was too sexy <em>(even though it looks gorgeous if it were to be a pinup picture!)</em> Others were just more thumbnails for all pages.</p>
<p>We also got down a concept and a sketch of the Grandmother of the story this week, and she is looking beauuuuutiful!</p>
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		<title>Hamburg Internship #4:  Week 3 &#8211; Thumbnailing and Planning</title>
		<link>http://www.malinlovenberg.com/2012/01/hamburg-internship-4-thumbnailing-and-planning/</link>
		<comments>http://www.malinlovenberg.com/2012/01/hamburg-internship-4-thumbnailing-and-planning/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 10:02:02 +0000</pubDate>
		<dc:creator>Malin</dc:creator>
				<category><![CDATA[Hamburg]]></category>

		<guid isPermaLink="false">http://www.malinlovenberg.com/?p=582</guid>
		<description><![CDATA[This week I had a meeting with the Lead(?) Programmer for the first &#8220;game&#8221; that has the same structure as my &#8220;game&#8221; has. He wrote me an English &#8220;Lessons Learned&#8221; paper for reference, which was very kind. After that meeting I decided to have the same GUI for my game, as it is kind of [...]]]></description>
			<content:encoded><![CDATA[<p>This week I had a meeting with the Lead(?) Programmer for the first &#8220;game&#8221; that has the same structure as my &#8220;game&#8221; has. He wrote me an English &#8220;Lessons Learned&#8221; paper for reference, which was very kind. After that meeting I decided to have the same GUI for my game, as it is<em> kind of</em> a part of the first one and all the others. It only makes sense since those who might want to buy all games will be invited with a familiarity they trust and understand. (And the risk for the project lessens even more; the programmers don&#8217;t need to change as much.)<br />
I have also tried keeping my interactions as familiar as possible to the first game but with a few twists, of course. Risk even more lessened!</p>
<p>More importantly I have started planning the project and calculating the assets needed. Backgrounds were planned to be re-used on many occasions <em>(risk: people &#8220;playing&#8221; might get bored if they actually notice the repetitions)</em>, but in order to see how many images of characters/animations could be re-used I needed to know all the frames&#8217; composition. I drew stick figure-mockups of the scenes, but I also wanted to know how much of the text would actually fit on each page, and I realized I didn&#8217;t want to composite every background; I know the concept artists are better at that and I trust them completely.</p>
<p>&nbsp;</p>
<p>The text needed another revise as one question arose from a few people who had read it. <em>&#8220;Why does this character react the way it does?&#8221;</em> Questions left unanswered after finishing a story is never good! I decided to cut one page that in reality wasn&#8217;t needed. I deleted a background in the process, and gave the page for an already-made background together text with character development for the character in question. The beginning and ending were also modified, and the story is more solid now.</p>
<p style="text-align: left;"><a href="http://www.malinlovenberg.com/wp-content/uploads/placethathadtogo.jpg"><img class="size-full wp-image-586" title="placethathadtogo" src="http://www.malinlovenberg.com/wp-content/uploads/placethathadtogo.jpg" alt="" width="415" height="338" /></a></p>
<p style="text-align: left;"><em>Bye, bye, playground! Bye, bye, children!</em></p>
<p>I have two days a week to make use of one concept artist so this week I asked him to make thumbnails for the 20 pages of my story. This is so my own work-flow would go on without having to wait for him. I sat beside him telling him what I wanted in the picture and poked him when he was getting too detailed. A few pages I didn&#8217;t exactly know what I wanted in them, but while watching him draw I got some ideas. Great experience!</p>
<p>Next week I am hoping to be completely done with the thumbnails and planning all the assets. Maybe even have a concept of my favorite character: The Grandmother.</p>
<p>Fingers crossed!</p>
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		<title>Hamburg Internship #3: Week 2 &#8211; Characterizing</title>
		<link>http://www.malinlovenberg.com/2012/01/hamburg-internship-3/</link>
		<comments>http://www.malinlovenberg.com/2012/01/hamburg-internship-3/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 10:38:26 +0000</pubDate>
		<dc:creator>Malin</dc:creator>
				<category><![CDATA[Hamburg]]></category>

		<guid isPermaLink="false">http://www.malinlovenberg.com/?p=574</guid>
		<description><![CDATA[This week I was scheduled to have meetings for 2 days with a concept designer that was borrowed from another project, but I was lucky enough to get him for 3! In these meetings I brought up a Character Sheet with description of the characters, what was important in their look for the story, along [...]]]></description>
			<content:encoded><![CDATA[<p>This week I was scheduled to have meetings for 2 days with a concept designer that was borrowed from another project, but I was lucky enough to get him for 3! In these meetings I brought up a Character Sheet with description of the characters, what was important in their look for the story, along with reference pictures of how the feeling of the character was to be. 2 characters were created to set the tone and style for the game; one being the main character. The other was free of choice, and I had a hard time deciding between a very whimsical and hilarious old guy, and a beautiful &#8220;damsel-in-distress&#8221;-type female. Needless to say, the young beautiful woman was created. I wish I could show the images, but I am not sure I am allowed, so&#8230; better safe than sorry!</p>
<p>I made what hopefully is a great ending and beginning and for a short while even tried writing the story with rhyming parts. I didn&#8217;t like it and went back to the main idea: a beginning, a middle, and an ending. It needed to be something to first peak your curiosity and drag you into a world that you can portray as believable, and then leave you satisfied once it&#8217;s over. To understand this I had some discussions with intelligent people, read a book about writing fairy tales on a website where anyone can publish their PDF&#8217;s <em>(which means the book itself was self-published and was&#8230; so-so)</em> and also read fairy tales that already existed.</p>
<p>After that hard part was over another came along; while slicing up the text into iPad pages I realized I had nothing less than 26 of them instead of 15-20. I tried to ignore this fact, but after researching other iPad storybooks I realized how I got bored out of my mind to flip page after page after page&#8230; I had to face the fact; cut down the story as much as possible, even if it is heartbreaking.</p>
<p><em>&#8220;But what about all my pretty sentences!!!&#8221;</em>, <em>I winced</em>. Well, they don&#8217;t even matter if your reader is too bored out of his/her mind to even turn the page. <em>&#8220;Ohhh you&#8217;re right, brain&#8230;&#8221;</em> Yes, I know.</p>
<p>All my pretty dialogue was to be summarized and shortened, but some other time I would love to create a tale that is nothing but pretty sentences; to see just how <strong>much</strong> you can tell with imagery and how<strong> little</strong> you can tell with text. A little bit of artsy-fartsy stuff has never hurt anyone, right?</p>
<p>In the end I merged and compressed 3 pages while the other 3 pages was to be an optional feature. All of them feature 1 or 2 sentences being said about how awesome the main character is with a very specific image. It&#8217;s nice and you understand the character&#8217;s decision easier if you read them, but the story can be understood without them. You just need to read between the lines a little.</p>
<p>It might just be my stubbornness, but I refuse to delete them completely. With a little bit of game design I am hoping people will <strong>want</strong> to read them instead of being <strong>forced</strong>, and that&#8217;s always good.</p>
<p>&nbsp;</p>
<p>Other than that I created a small PowerPoint presentation for those who do not have the time to read the whole story, and also went on the hunt for music that fit the story along with a theme tune for each character.</p>
<p>&nbsp;</p>
<p><strong>This is the song that fits the damsel-in-distress; a Nymph who I wanted to look like something <a href="http://en.wikipedia.org/wiki/Alphonse_Mucha">Alphonse Mucha</a> would have done</strong>:<br />
<iframe src="http://www.youtube.com/embed/WbesOmg6D-g" frameborder="0" width="420" height="315"></iframe></p>
<p>Next week I&#8217;ll be meeting with my project manager and am hoping this game will be starting real production! Fingers crossed!</p>
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