Rain of Reflections
Game, Level and Narrative Designer
Sweden, Stockholm, Lionbite 2015 – 2016
Involvement:
Narrative Design
- Created characters and background stories.
- Created and wrote outlines for dialogues and text-based puzzles.
- Gave feedback on dialogue lines and voice actors.
- Wrote slogans for graffiti and trademarks within the game world.
Game Design
- Paper prototyped gameplay & rapid prototyped features.
- Created and structured functional pipelines for the game design department.
- Wrote and updated wiki with game design and mockups.
- Wrote technical documents and built tools together with programmers.
- Created mockups for UI.
Level Design
- Topdowns and town planning, making sure all levels fit seamlessly together as a complete universe.
- Whiteboxed levels and iterated on them with cameras, lighting and focal points.
- Used node-based scripting to create and design cut-scenes, puzzles, dialogues, level transitions and camera pans.
- Animated objects (such as doors, elevators etc).
Trailer
Combat
I was a part of creating many different types of prototypes for combat, ending with turn-based tactics stealth, which fit the aesthetic of the game the most.

Dialogue
The game was made with a choose-your-own-adventure type of vibe, as we wanted players to have replay options but not get too caught up. The story needed to move forward quickly.

