Skills
Systemic Narrative Design
Contextual nonlinear storytelling integrated with surrounding gameplay.
Content Design
Characters, quests, events, POIs, random encounters, etc.
Game Writing
Screenplays, contextual banter, linear and branching dialogue, characterization, worldbuilding and IP-development, story structure, codex, audiologs, gameplay text of any kind.
Region or Town (Hub) Owner
Collaborating with a team to ensure the world and lore stays true while implementing a logical and well paced narrative flow using quests, events, dialogues (etc) in a specified area.
Technical implementation of all of the above.
Software
UE5, Glacier Game Engine, Snowdrop Game Engine, Unity, Twine, Adobe Photoshop, Jira, Trello, Confluence, Adobe Premiere, Adobe Illustrator, Adobe In Design, Stopmotion Pro, Microsoft Office, 3D Max, Zbrush.