Lead Game Designer
Sweden, Stockholm, A Sweet Studio 2014 – 2015
- Creating and managing balanced gameplay mechanics alongside level design.
- Managing other level designers and QA-team.
- Delegating clearly defined work to outsourced artists.
- Creating pitches to current and new IPs.
- Branching out into metrics analytics, narrative design, technical writing, project managing, brand managing and recruitment for various projects while still taking care of the User Experience.