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Narrative Designer
Sweden, Malmö, Massive Entertainment, a Ubisoft Studio 2017


Game, Level & Narrative Designer
Sweden, Stockholm, Cortopia 2017

Rain of Reflections

Game Designer & Writer
Sweden, Stockholm, Lionbite 2015 – 2016

Flowerpop Adventures

Lead Game Designer & Writer

Candy Bandit

Lead Game Designer & Writer
Sweden, Stockholm, A Sweet Studio 2014 – 2015

Deponia 3: Goodbye Deponia

Germany, Hamburg, Daedalic Entertainment 2013

Night of the Rabbit

Game Designer & Writer
Germany, Hamburg, Daedalic Entertainment 2012

Ung Film – Award for Best Story

Writer of “Rasguños”
Sweden, Sundsvall, 2014

Bachelor Degree – Game Design & Graphics

Sweden, Gotland’s University 2012
Involvement: Gained experience in Final Draft, Chatmapper, Unreal Development Kit, Torque2D, Adobe After Effects, 3D Studio Max, ZBrush and XNormal.
Worked with storyboarding, game design and SCRUM within a production team while keeping strong communication in order to overcome obstacles.

Extra Curricular Courses

“Human rights and diversity in Serious Games”
Worked with identifying issues that relate to human rights and anti discrimination, relative to Game Design and Interactive Media.

“Film- and Script Analysis”
Studied under Elisabet Edlund, former teacher of Gotland’s filmschool and part of the Ingmar Bergman Foundation.

Another Air

Game Designer
Sweden, Visby 2011


The Elven Slave and Conan The Barbarian: Male Sexualization in Video Games
Article summarizing my bachelor thesis on what male sexualization is in video games, and if it is present.

Thoughts on Gotland Game Conference 2013: Creating Equal Spaces
Article presenting questions I was left with after being a jury at a game conference at Gotland.

Modules and Toolsets

  • Skyrim / Creation Kit Quest Module – “A Handful of Coin”

  • Neverwinter Nights Quest Module – “The Doom that Came to Denyadrid”

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