CV
Unannounced
Narrative Designer
Sweden, Malmö, Massive Entertainment, a Ubisoft Studio 2017
Wands
Game, Level & Narrative Designer
Sweden, Stockholm, Cortopia 2017
Rain of Reflections
Game Designer & Writer
Sweden, Stockholm, Lionbite 2015 – 2016
Flowerpop Adventures
Lead Game Designer & Writer
Candy Bandit
Lead Game Designer & Writer
Sweden, Stockholm, A Sweet Studio 2014 – 2015
Deponia 3: Goodbye Deponia
Scripter
Germany, Hamburg, Daedalic Entertainment 2013
Night of the Rabbit
Game Designer & Writer
Germany, Hamburg, Daedalic Entertainment 2012
Ung Film – Award for Best Story
Writer of “Rasguños”
Sweden, Sundsvall, 2014
Bachelor Degree – Game Design & Graphics
Student
Sweden, Gotland’s University 2012
Involvement: Gained experience in Final Draft, Chatmapper, Unreal Development Kit, Torque2D, Adobe After Effects, 3D Studio Max, ZBrush and XNormal.
Worked with storyboarding, game design and SCRUM within a production team while keeping strong communication in order to overcome obstacles.
Extra Curricular Courses
“Human rights and diversity in Serious Games”
Worked with identifying issues that relate to human rights and anti discrimination, relative to Game Design and Interactive Media.
“Film- and Script Analysis”
Studied under Elisabet Edlund, former teacher of Gotland’s filmschool and part of the Ingmar Bergman Foundation.
Another Air
Game Designer
Sweden, Visby 2011
Publications
The Elven Slave and Conan The Barbarian: Male Sexualization in Video Games
http://widgetau.org/male-sexualization-in-video-games/
Article summarizing my bachelor thesis on what male sexualization is in video games, and if it is present.
Thoughts on Gotland Game Conference 2013: Creating Equal Spaces
http://widgetau.org/my-thoughts-on-gotland-game-conference-2013-creating-equal-spaces/
Article presenting questions I was left with after being a jury at a game conference at Gotland.