Malin Lövenberg’s Portfolio

For more specific Portfolio Pieces, please contact me for a PDF. Thank you.


Rain of Reflections


Game Designer
Sweden, Stockholm, Lionbite 2015 – Current
Involvement:Creating and managing balanced gameplay mechanics. Scripting events and white-boxing level designs, later taking them further into the final stage. Developing characters and world building while writing in game dialogues.

A Sweet Studio

A Sweet Studio
Lead Game Designer
Sweden, Stockholm, A Sweet Studio 2014 – 2015

  • Creating and managing balanced gameplay mechanics alongside level design.
  • Managing other level designers and QA-team.
  • Delegating clearly defined work to outsourced artists.
  • Creating pitches to current and new IPs.
  • Branching out into metrics analytics, narrative design, technical writing, project managing, brand managing and recruitment for various projects while still taking care of the User Experience.

Deponia 3: Goodbye Deponia

Daedalic Entertainment

Germany, Hamburg, Daedalic Entertainment 2013
Involvement: Implemented puzzle logic, text, backgrounds, items and dialogue for the adventure game “Deponia 3: Goodbye Deponia”.

Night of the Rabbit

Daedalic Entertainment

Game Designer and Narrative Designer
Germany, Hamburg, Daedalic Entertainment 2012
Involvement: Evolved the story of Night of the Rabbit together with the Creative Director. Wrote dialogue and hotspot text for the game while enhancing and developing characters through character sheets.

Bachelor Degree – Game Design & Graphics

Gotland's University

Sweden, Gotland’s University 2012
Involvement: Gained experience in Final Draft, Chatmapper, Unreal Development Kit, Torque2D, Adobe After Effects, 3D Studio Max, ZBrush and XNormal.
Worked with storyboarding, game design and SCRUM within a production team while keeping strong communication in order to overcome obstacles.

Extra Curricular Courses

“Human rights and diversity in Serious Games”
Worked with identifying issues that relate to human rights and anti discrimination, relative to Game Design and Interactive Media.

“Film- and Script Analysis”
Studied under Elisabet Edlund, former teacher of Gotland’s filmschool and part of the Ingmar Bergman Foundation.

Another Air

Digital Nature

Game Designer
Sweden, Visby 2011
Involvement: Created core mechanics for an unsold IP, held presentations and wrote sample cut-scenes.


The Elven Slave and Conan The Barbarian: Male Sexualization in Video Games
Article summarizing my bachelor thesis on what male sexualization is in video games, and if it is present.

Thoughts on Gotland Game Conference 2013: Creating Equal Spaces
Article presenting questions I was left with after being a jury at a game conference at Gotland.

Modules and Toolsets

Skyrim / Creation Kit Quest Module – “A Handful of Coin”

An innocent quest of finding a merchant’s lost partner turns into a twisted nightmare featuring a Lady whose thirst for power and justice has consumed her.








In Development Pictures

Neverwinter Nights Quest Module – “The Doom that Came to Denyadrid”

Step off the shore at Denyadrid, a small island with many secrets and a troubled past. A quest filled with vengeance and sorrow that will leave you wondering… Is there such a thing as a bad person?








(Don’t have Neverwinter Nights installed? Read my PDF, the recapturing of the module instead!)

In Development Pictures

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